2D Demo Reel


Everything Else:

3D Nonsense!

MAC Winter Anijam (2025)

To further improve my ability to draw other characters and bridge other gaps in my portfolio, I gathered five other artists' fruit animal designs from a previous animation club event and threw them in one chaotic park scene together.

The overall theme was "Evil Anijam," meaning villains and evildoers, the vile and the dastardly. Timestamp (1:58 - 2:05).


MAC Winter Anijam (2024)

Collaborated closely with two other artists on a sequence of shots following a spider being flung around a bar for a multi-animator project that involved over 30 animators. Coordinated our team, did rough/cleanup animation, and storyboarded both my shot and the one right after it.

The overall theme was "Night on the Town." Timestamp (1:16 - 1:23).


MAC Winter Anijam (2023)

Collaborated closely with another artist on a sequence for a multi-animator project that involved over 25 animators. Created the camera overlay for both shots, did rough/cleanup animation, and compositing.

The overall theme was fandoms, so we chose to pay tribute to @Stainedge's "RMB3R.M0NO" animated YouTube series, which released around the same time. Timestamp (0:33 - 0:40).

Cross Cut

My Roles: Project Manager, Producer, Lead Programmer, Technical Artist, Animator

Cross Cut is a work-in-progress point 'n' click horror visual novel following Wyatt, a skeptical cameraman who, as the only one in his friend group with a driver's license, gets dragged to an abandoned church for another paranormal investigation. But when the devil lures them deeper, will they be ready to face the monsters lurking beneath and bring to light that which has been concealed? It's up to you to explore the weathered spaces, solve puzzles, keep the beast at bay, and discover what stories the dead here have to tell, even if doing so digs up sour memories and bloody regrets.

The complete demo is expected to release on Steam and Itch.io sometime in late April/early May 2026 with an estimated playthrough of 20 minutes.

Environments


"I Used to Collect Bugs"

"The Hearth"


Misc. Character Doodles

Winter Anijam Turnaround

To the Moon N’ Back is a tragic, heartfelt point-and-click visual novel with an estimated playtime of 20 minutes, rated E for Everyone.

You play as Comet, a person torn between conflicting feelings of love and loss after their beloved Lune passed away before they got the chance to say goodbye. However, in the midst of their grief-stricken delirium, they see Lune’s face appear on the moon. As the player, you must explore your melancholic environment, solve puzzles, and find objects to build a DIY rocket ship in your backyard so you can fly to the moon and bid farewell. After all, everyone knows the saying “I love you to the moon and back,” but only time will tell if love’s actually enough to get you there.

The demo was made in three months during a remote mentorship with Adam Vian (SFB Games).

Pleasure to meet you!

I'm an ambitious Animation & Game Arts student from Moore College of Art & Design. My work primarily consists of character animation, storyboarding, and making visual novels, but I've also dabbled in 3D modeling, rigging (2D/3D), and comics. I'm always looking for new ways to broaden my skill set.My journey as an animator began with early 2010's cartoons (mainly Cartoon Network) and indie horror games like the Five Night's At Freddy's franchise. Seeing what a team of dedicated artists can create together and watching those works inspire communities lit a spark in me. Now I stand, pen in hand, bringing that dedication and enthusiasm for the industry everywhere I go.Current Tools in the Arsenal: Adobe CC (Photoshop, Animate, Premiere), Clip Studio Paint, Autodesk Maya, Blender, Ren'Py, Toonsquid.
Next on the List: Unity
Wanna team up and make some cool stuff? I'd love to hear from you!