
My Roles: Project Manager, Producer, Lead Programmer, Technical Artist, Sprite Animator
Cross Cut is a work-in-progress point 'n' click horror visual novel following Wyatt, a skeptical cameraman who, as the only one in his friend group with a driver's license, gets dragged to an abandoned church for another paranormal investigation. But when the devil lures them deeper, will they be ready to face the monsters lurking beneath and bring to light that which has been concealed? It's up to you to explore the weathered spaces, solve puzzles, keep the beast at bay, and discover what stories the dead here have to tell, even if doing so digs up sour memories and bloody regrets.
The complete demo is expected to release on Steam and Itch.io sometime in late April/early May 2026 with an estimated playthrough of 20 minutes.
The animation club at my college hosts themed music video-style multi-animator projects regularly to help boost student portfolios. Each one was a fun opportunity to work with amazing people and push my technical skills even further.
To further improve my ability to draw other characters and bridge other gaps in my portfolio, I gathered five other artists' fruit animal designs from a previous animation club event and threw them in one chaotic park scene together.
The overall theme was "Evil Anijam," meaning villains and evildoers, the vile and the dastardly. Timestamp (1:58 - 2:05).
Collaborated closely with two other artists on a sequence of shots following a spider being flung around a bar for a multi-animator project that involved over 30 animators. Coordinated our team, did rough/cleanup animation, and storyboarded both my shot and the one right after it.
The overall theme was "Night on the Town." Timestamp (1:16 - 1:23).
Collaborated closely with another artist on a sequence for a multi-animator project that involved over 25 animators. Created the camera overlay for both shots, did rough/cleanup animation, and compositing.
The overall theme was fandoms, so we chose to pay tribute to @Stainedge's "RMB3R.M0NO" animated YouTube series, which released around the same time. Timestamp (0:33 - 0:40).

To the Moon N’ Back is a tragic, heartfelt point-and-click visual novel with an estimated playtime of 20 minutes, rated E for Everyone.
You play as Comet, a person torn between conflicting feelings of love and loss after their beloved Lune passed away before they got the chance to say goodbye. However, in the midst of their grief-stricken delirium, they see Lune’s face appear on the moon. As the player, you must explore your melancholic environment, solve puzzles, and find objects to build a DIY rocket ship in your backyard so you can fly to the moon and bid farewell. After all, everyone knows the saying “I love you to the moon and back,” but only time will tell if love’s actually enough to get you there.
The demo was made in three months during a remote mentorship with Adam Vian (SFB Games).
I'm an Animation & Game Arts senior from Moore College of Art & Design, a Penny Fox Fellowship Award recipient, and a nerd who's hopelessly obsessed with their current D&D campaign. My work primarily consists of character animation and game development, but I've also dabbled in storyboarding, 3D modeling, rigging (2D/3D), and whatever new programs inspire me as I'm always looking for new ways to broaden my skill set.My journey as an animator began when my parents made the grave mistake of giving 11-year-old me way too much unrestricted internet access. It was then that I discovered fandom spaces and indie horror games. Seeing what dedicated artists can create together and watching those works inspire communities lit a spark in me. Now I stand, pen in hand, bringing that dedication and enthusiasm for the industry everywhere I go.Wanna team up and make some cool stuff? I'd love to hear from you!
Note: some things are omitted to avoid doxxing myself, please email me for a downloadable PDF!
Current: Adobe CC, Clip Studio Paint, Autodesk Maya, Blender, Ren'Py, Toonsquid, PNG-Remix, Procreate
Next Target: Unity
Animation (2D rough/cleanup, 3D), game development, coding, storyboarding, writing, project management, presentations
| Cross 𐕣 Cut | August 2025 - Present |
|---|---|
| Lead Programmer, Technical Artist, Sprite Animator |
6-person team
Programmed and assembled assets to create a 2.5D visual novel demo with an estimated playthrough time of 20 minutes
Coded a website for the project containing social media links, information, and engaging materials
Organized the team, worklogs and assets, adjusting the scope as needed to meet tight deadlines
| To the Moon N' Back | May 2025 - August 2025 |
|---|---|
| Everything |
Independently studied game design through a mentorship with SFB Games
Developed a point & click visual novel with an estimated playthrough time of 10 minutes
Followed project through from concept to coding to rendering
| Badge Bandits (Unreleased) | January 2025 - May 2025 |
|---|---|
| Game Director, Project Manager, 3D Modeler |
7-person team
Established a production schedule, asset trackers, worklogs, and deadlines
Managed assets and worklogs, delegated tasks based on team strengths/workflows
| MAC Winter Anijam | December 2024 |
|---|---|
| Director, Storyboarder, Rough/Cleanup Animator |
Team of 30+ artists
Directed a team of three artists for our 22-second long sequence (Timestamp: 1:16 - 1:38)
| Mouse Girl Nuclear Winter (Unreleased) | August 2024 - December 2024 |
|---|---|
| Lead Storyboarder, Rough/Cleanup Animator |
4-person team, accomplished a fully composited, rendered six-minute film in four months
| MAC Winter Anijam | December 2023 |
|---|---|
| Director, Storyboarder, Rough/Cleanup Animator |
Team of 25+ artists
Collaborated closely with another artist on a sequence (Timestamp: 0:33 - 0:40)
| Moore College of Art & Design | May 2026 |
|---|---|
| Bachelor of Fine Arts in Animation & Game Arts | GPA 3.89 |
| * | * |
|---|---|
| Dean's List Award | December 2022 - May 2026 |
| Penny Fox Internship Fellowship | May 2025 |
| Maguire Foundation Scholarship | August 2022 - August 2025 |
| Server | March 2026 - Present |
|---|---|
| * |
Accommodating residents with special needs by carrying food trays to their tables
Bussing tables, polishing glasses and utensils
Providing exemplary customer service tailored to each individual need
| Sales Associate & Pharmacy Technician | June 2025 - March 2026 |
|---|---|
| CVS Health |
Filled prescriptions and clarified confusion regarding medicine, potential interactions, and insurance coverage
Retrieved items for customers from cases while reducing shrink and protecting stock
Explained the chain's coupon system, clarified deal specifications and promoted our brand to create a positive shopping experience
| Cashier | July 2024 - August 2024 |
|---|---|
| The Public Market |
Served customers with a focus on their satisfaction and personal well-being
Trained co-workers and helped them adjust to the company's work environment
| Mail Room Attendant | August 2023 - May 2024 |
|---|---|
| Moore College of Art & Design |
Organized incoming mail and efficiently communicated their arrival to recipient students via email
Provided exemplary customer service to students upon package retrieval
Quickly solved errors to foster a stable, productive workflow between shifts
| Babysitter | May 2020 - August 2023 |
|---|---|
| Self-Employed |
Took care of a high-support needs child with unique health/behavioral conditions
Ensured children (ages 7-15) in the household were fed, clothed, bathed, and put to bed according to their parents' set schedules
Cleaned, cooked, and took care of household pets as well
| Greenhouse Worker | August 2020 - May 2022 |
|---|---|
| * |
Watered, repotted, seeded, pruned, and propagated a large variety of plants, ranging from succulents to seasonal flowers to vegetables
Managed transactions and assisted customers in finding the right plants for their needs, informed them of care guidelines and gardener advice as needed
Treated stock with pesticides to prevent aphids and mold growth
| Volunteer Firefighter | July 2018 - May 2022 |
|---|---|
| West Stockbridge Fire Department |
Served as a certified first responder
Assisted citizens during life-threatening medicals with a focus on providing comfort and stability
Performed trainings and emergency-specific protocols under tight deadlines and in stressful environments
Effectively communicated with a large team and organized community events for all ages